Steve's Bulbasaur

Steve's Bulbasaur

HP: 50

Type: Grass

Weakness: Fire

Resistance: None

Retreat Cost: 1

Pokémon Power: Plant Growth: Whenever you attach a (Water) Energy card to Steve's Bulbasaur, you may flip a coin. If heads, search your deck for a card named Steve's Ivysaur. Attach that card to Steve's Bulbasaur. Shuffle your deck afterward. This counts as evolving Steve's Bulbasaur. This power can't be used if Steve's Bulbasaur is Asleep, Confused, or Paralyzed.

Vine Grab: 10 Damage: Flip a coin. If heads, the Defending Pokémon can't attack or be Benched during your opponent's next turn. Ignore any directives to do so.

Cost: 1 Grass

Behind The Scenes: The background of this pic is also used for the 3-D scene in the last part of Bill and Fred's Quazi-Mediocre Adventure over at NC.

Pokéwatch card ruling: The effect of Vine Grab does not constitute Paralysis.

Card: 055/100

Photo Credit: Ken Sugimori/PA!

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