Steve's Mewtwo

Steve's Mewtwo

HP: 70

Type:Psychic

Weakness: Psychic

Retreat Cost: 2

Pokémon Power: Reality Distortion: Whenever your opponent flips a coin during his or her turn, you may flip a coin. If heads, you may change the reslut of that flip. You can't use this power more than once on the same flip (even with multiple Steve's Mewtwos) or if Steve's Mewtwo is Alseep, Confused, or Paralyzed.

Backfire: 40 Damage: If all damage from this attack is prevented (after applying all damage-modifying effects), flip 2 coins. If both of them are heads, the defending Pokémon is now Knocked Out. If 1 or both of them are tails, Steve's Mewtwo does 10 damage to itself.

Cost: 3 Psychic

Behind The Scenes: Devious little card, no? The flips will probably drive your opponent crazy. Oh, and those letters in the background? It's random DNA.

Pokéwatch Card Ruling: If the attack itself is prevented, don't flip two coins for Backfire.

Card: 022/100

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